NFL Stats Glossary

What every stat on the site means — in plain English. Search a stat, or browse by category.NGS = Next Gen Stats (player tracking, 2016+) · PFR = Pro Football Reference charting (2018+) · EPA / CPOE are play-by-play models.

Passing

Completion %
Share of pass attempts that were completed (completions ÷ attempts).
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.
Completions
Passes that were caught by the intended offense.
Interceptions
Passes thrown that were intercepted by the defense.
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.
Pass Attempts
Pass attempts (does not count sacks or spikes as attempts under the standard rule).
Passing 1st Downs
Completions that resulted in a first down.
Passing TDs
Touchdown passes thrown.
Passing Yards
Total yards gained on completed passes (measured to where the receiver is downed).
Sack Fumbles
Fumbles by the quarterback while being sacked.
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.
Sack Fumbles Lost
Sack Fumbles Lost that were lost to the defense.
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.
Sack Yards Lost
Yards lost on sacks taken.
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.
Sacks Taken
Times the quarterback was sacked.
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.

Advanced Passing

11 Personnel %% of plays
Share of plays run from 11 personnel (1 RB, 1 TE, 3 WR). (Participation, 2016+)
12 Personnel %% of plays
Share of plays run from 12 personnel (1 RB, 2 TE, 2 WR). (Participation, 2016+)
13 Personnel %% of plays
Share of plays in 13 personnel (1 RB, 3 TE, 1 WR).
21 Personnel %% of plays
Share of plays in 21 personnel (2 RB, 1 TE, 2 WR).
Avg Air Yards / Play
Average air yards (distance the ball travels past the line) per play.
Completion % Over Expected% of attempts
Completion % Over Expected — completion rate minus what a model expected given each throw's difficulty (depth, pressure, etc.). Positive = more accurate than average.
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.
Completion % Over Expected
Completion % Over Expected for the offense — actual completion rate minus what a model expected given throw difficulty.
Deep Pass Rate% of attempts
Share of pass attempts thrown deep.
EPA on Play-Actionper dropback
Average EPA on play-action dropbacks (a fake handoff before the throw).
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.
EPA vs Man Coverageper dropback
Average EPA on dropbacks against man coverage.
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.
EPA vs Zone Coverageper dropback
Average EPA on dropbacks against zone coverage.
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.
Man Coverage Rate Faced% of dropbacks
Share of his dropbacks that faced man coverage.
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.
Pass EPA / Playper dropback
Offensive EPA per play on passes (dropbacks).
Pass Rate% of plays
Share of offensive plays that were pass plays.
Pass Rate Over Expected
Pass Rate Over Expected — how much more (or less) a team passes than a model expects for the situation. Positive = pass-happier than average.
Passing Air Conversion Ratiopassing yards / air yard
Passing Air Conversion Ratio — passing yards ÷ air yards. How efficiently the QB turns intended air yards into real yards.
QualifyNeeds to clear the bottom 10% by snaps off to be ranked. Below that shows NQ.
Passing EPA (Expected Points Added)
Expected Points Added on pass plays — how many points the QB's passes added vs. an average outcome in the same situation. The single best all-in-one passing value stat.
Play-Action Rate% of dropbacks
Share of his dropbacks that used play-action.
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.
Play-Action Rate% of dropbacks
Share of dropbacks that used play-action. (FTN charting, 2022+)
Pre-Snap Motion Rate% of plays
Share of plays with pre-snap motion. (FTN charting, 2022+)
Pressure Rate Allowed% of dropbacks
Share of dropbacks on which the QB was pressured (sacked or hit) — lower is better.
RPO Rate% of plays
Share of plays that were run-pass options. (FTN charting, 2022+)
Sack Rate Allowed% of dropbacks
Share of dropbacks on which the offense allowed a sack (lower is better).
Screen Rate% of dropbacks
Share of dropbacks that were screen passes. (FTN charting, 2022+)

Air Yards

Air Yards
Total distance the ball travels in the air past the line of scrimmage on throws — where the ball is caught, not where the receiver ends up.
Avg Depth of Targetper target
Average Depth of Target — average air yards on passes thrown at this receiver.
QualifyNeeds 4 targets per game over half a season to be ranked. Below that shows NQ.
Completed Air Yards / Completion
Average air yards on completed passes only.
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.
Deep Attempt Rate% of pass attempts
Share of his pass attempts thrown 20+ air yards downfield.
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.
Deep Completion %% of deep attempts
Completion rate on deep throws only (20+ air yards).
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.
Deep Target Rate% of targets
Share of his targets thrown 20+ air yards downfield.
QualifyNeeds 4 targets per game over half a season to be ranked. Below that shows NQ.
Intended Air Yards / Attempt
Average air yards on every throw (completed or not) — how far downfield the QB is throwing on average.
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.
Pass Completed Air Yards (PFR)
Pass Completed Air Yards — from Pro Football Reference advanced charting.
Pass Completed Air Yards Per Pass Attempt (PFR)
Pass Completed Air Yards Per Pass Attempt — from Pro Football Reference advanced charting.
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.
Pass Intended Air Yards (PFR)
Pass Intended Air Yards — from Pro Football Reference advanced charting.
Pass RPO Pass Attempts (PFR)
Pass RPO Pass Attempts — from Pro Football Reference advanced charting.
Pass RPO Pass Yards (PFR)
Pass RPO Pass Yards — from Pro Football Reference advanced charting.
Pass RPO Rush Attempts (PFR)
Pass RPO Rush Attempts — from Pro Football Reference advanced charting.
Pass RPO Rush Yards (PFR)
Pass RPO Rush Yards — from Pro Football Reference advanced charting.
Pass Scramble Yards Per Attempt (PFR)
Pass Scramble Yards Per Attempt — from Pro Football Reference advanced charting.
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.
Pass Yards After Catch (PFR)
Pass Yards After Catch — from Pro Football Reference advanced charting.
Pass Yards After Catch Per Completion (PFR)
Pass Yards After Catch Per Completion — from Pro Football Reference advanced charting.
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.
Passing YAC
Passing yards gained by receivers AFTER the catch (total passing yards minus air yards).
Play-Action Attempts
Pass attempts that used play-action (a fake handoff before the throw).
Play-Action Yards
Passing yards gained on play-action passes.
Receiving Air Yards
Air yards on passes thrown to this receiver (distance in the air to the catch point, whether caught or not).
Run-Pass Option Plays
Run-Pass Option plays — the QB reads the defense after the snap and chooses to hand off or throw.
Run-Pass Option Yards
Yards gained on Run-Pass Option plays.

Pressure

Bad Throw %% of throws
Share of throws charted as bad/inaccurate. Lower is better.
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.
Bad Throws
Throws that were inaccurate through no fault of the receiver (off-target, not counting throwaways/spikes/batted balls).
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.
Blitz Rate Faced% of dropbacks
Share of his dropbacks that were blitzed (5+ pass rushers).
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.
Drops (on his throws)
Catchable passes dropped by this QB's receivers.
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.
EPA When Cleanper dropback
Average EPA on dropbacks with a clean pocket. The gap against EPA When Pressured is the cost of pressure.
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.
EPA When Pressuredper dropback
Average EPA on dropbacks where the QB was pressured — how well he holds up when the pocket breaks down.
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.
On-Target %% of throws
Share of throws that were on-target (a catchable ball). Higher is better.
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.
On-Target Throws (PFR)
On-Target Throws — from Pro Football Reference advanced charting.
Pass Batted Balls (PFR)
Pass Batted Balls — from Pro Football Reference advanced charting.
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.
Pass Drop % (PFR)% of throws
Pass Drop % — from Pro Football Reference advanced charting.
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.
Pass Spikes (PFR)
Pass Spikes — from Pro Football Reference advanced charting.
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.
Pass Throwaways (PFR)
Pass Throwaways — from Pro Football Reference advanced charting.
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.
Pocket Timeavg sec / dropback
Average seconds the QB holds the ball from snap to throw, sack, or scramble.
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.
Pressure % Faced (PFR)% of dropbacks
Share of dropbacks on which the QB faced pressure.
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.
Pressure Rate Faced% of dropbacks
Share of his dropbacks on which he faced pressure.
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.
Scrambles
Designed-pass plays where the QB took off and ran instead.
Times Blitzed
Plays where the defense sent 5+ pass rushers.
Times Hit
Times the QB was hit as or just after he threw.
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.
Times Hurried
Times the QB was forced to hurry a throw by the rush.
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.
Times Pressured
Plays where the QB was pressured (hurried, hit, or sacked).
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.

Rushing

All-Purpose Yards
Rushing yards + receiving yards — total yards a player gained from scrimmage.
Broken Tackles (rush)
Tackles broken or made to miss on running plays.
Carries
Rushing attempts.
Rush Att / Broken Tackle
Broken Tackles (rush) — from Pro Football Reference advanced charting.
QualifyNeeds 6 carries per game over half a season to be ranked. Below that shows NQ.
Rush YAC (PFR)
Rush YAC — from Pro Football Reference advanced charting.
Rush Yards Before Contact (PFR)
Rush Yards Before Contact — from Pro Football Reference advanced charting.
Rushing 1st Downs
Runs that gained a first down.
Rushing Fumbles
Fumbles on running plays.
QualifyNeeds 6 carries per game over half a season to be ranked. Below that shows NQ.
Rushing Fumbles Lost
Rushing Fumbles Lost that were lost to the defense.
QualifyNeeds 6 carries per game over half a season to be ranked. Below that shows NQ.
Rushing TDs
Rushing touchdowns.
Rushing Yards
Total yards gained on running plays.

Advanced Rushing

Rush EPA / Playper rush
Offensive EPA per play on runs.
Rushing EPA
Expected Points Added on rushes — points added by this player's runs vs. an average result in the same situation.

After Catch

Broken Tackles (rec)
Tackles broken or made to miss after a catch.
Receiving YAC (PFR)
Receiving YAC — from Pro Football Reference advanced charting.
Receiving Yards Before Contact (PFR)
Receiving Yards Before Contact — from Pro Football Reference advanced charting.
Yards After Catch
Yards gained after the catch.
Yards After Catch / Reception
Yards After Catch per reception.
QualifyNeeds 4 targets per game over half a season to be ranked. Below that shows NQ.
Yards After Catch Over Expectedper reception
Yards after catch above what a model expected given the catch situation — credits the receiver for YAC he created.
QualifyNeeds 4 targets per game over half a season to be ranked. Below that shows NQ.
Yards Before Catch / Reception
Yards Before Catch per reception (how far downfield the catches are made).
QualifyNeeds 4 targets per game over half a season to be ranked. Below that shows NQ.

Receiving

Air Yards Share% of team
Share of his team's total air yards on throws directed at him.
QualifyNeeds to clear the bottom 10% by snaps off to be ranked. Below that shows NQ.
Catch %% of targets
Catches ÷ targets — how often a throw his way is completed.
QualifyNeeds 4 targets per game over half a season to be ranked. Below that shows NQ.
Drop %% of catchable targets
Share of catchable targets he dropped. Lower is better.
QualifyNeeds 4 targets per game over half a season to be ranked. Below that shows NQ.
Rec / Broken Tackle
Broken Tackles (rec) — from Pro Football Reference advanced charting.
QualifyNeeds 4 targets per game over half a season to be ranked. Below that shows NQ.
Receiving 1st Downs
Catches that gained a first down.
Receiving Drop (PFR)
Receiving Drop — from Pro Football Reference advanced charting.
QualifyNeeds 4 targets per game over half a season to be ranked. Below that shows NQ.
Receiving Fumbles
Fumbles after a reception.
QualifyNeeds 4 targets per game over half a season to be ranked. Below that shows NQ.
Receiving Fumbles Lost
Receiving Fumbles Lost that were lost to the defense.
QualifyNeeds 4 targets per game over half a season to be ranked. Below that shows NQ.
Receiving Interceptions (PFR)
Receiving Interceptions — from Pro Football Reference advanced charting.
Receiving TDs
Receiving touchdowns.
Receiving Yards
Total receiving yards.
Receptions
Passes caught.
Target Share% of team targets
Share of his team's total targets that went to him.
QualifyNeeds to clear the bottom 10% by snaps off to be ranked. Below that shows NQ.
Targets
Passes thrown his way (caught or not).

Advanced Receiving

Catch % vs Man% of targets
Share of targets against man coverage that were caught.
QualifyNeeds 4 targets per game over half a season to be ranked. Below that shows NQ.
Catch % vs Zone% of targets
Share of targets against zone coverage that were caught.
QualifyNeeds 4 targets per game over half a season to be ranked. Below that shows NQ.
Contested Catch %% of contested targets
Share of contested targets — a defender in position to play the ball — that he caught.
QualifyNeeds 4 targets per game over half a season to be ranked. Below that shows NQ.
Created Reception Rate% of receptions
Share of his receptions charted as created by the receiver rather than by the throw.
QualifyNeeds 4 targets per game over half a season to be ranked. Below that shows NQ.
Passer Rating When Targeted
Passer rating a QB earns when throwing at this defender/receiver — for coverage, lower is better.
QualifyNeeds 4 targets per game over half a season to be ranked. Below that shows NQ.
Receiver Air Conversion Ratioreceiving yards / air yard
Receiver Air Conversion Ratio — receiving yards ÷ air yards. How much real yardage a receiver produces relative to how far the ball traveled to him.
QualifyNeeds to clear the bottom 10% by snaps off to be ranked. Below that shows NQ.
Receiving EPA
Expected Points Added on targets to this receiver — points added vs. an average outcome.
Weighted Opportunity Ratingindex (target + air-yards share)
Weighted Opportunity Rating — a single number combining target share and air-yards share to measure how central a receiver is to the passing game.
QualifyNeeds to clear the bottom 10% by snaps off to be ranked. Below that shows NQ.

Tackling

Assisted Tackles
Tackles shared with a teammate.
Combined Tackles
Combined tackles (solo + assisted).
Havoc Rate%
Share of defensive plays that were disrupted: (tackles for loss + forced fumbles + interceptions + passes defended) ÷ defensive snaps. Counts a play once no matter how many defenders were involved. For a team it's per defensive play; for a player it's per defensive snap.
QualifyNeeds 20 defensive snaps per game over half a season to be ranked. Below that shows NQ.
Missed Tackle %
Share of tackle attempts missed. Lower is better.
QualifyNeeds 2 tackles per game over half a season to be ranked. Below that shows NQ.
Missed Tackles
Missed tackles (PFR charting).
QualifyNeeds 2 tackles per game over half a season to be ranked. Below that shows NQ.
Solo Tackles
Tackles made without help (credited fully to one player).
Tackles For Loss
Tackles made behind the line of scrimmage (a negative play for the offense).
Tackles For Loss Yards
Yards lost by the offense on tackles for loss.
Tackles w/ Assist
Solo tackles that also had an assisting defender.

Pass Rush

Avg Defenders in Box
Average number of defenders in the box. (FTN charting, 2022+)
Avg Pass Rushersper dropback
Average number of pass rushers the defense sent per dropback. (FTN charting, 2022+)
Batted Passes (PFR)
Batted Passes — from Pro Football Reference advanced charting.
Blitz 5+ Rate% of dropbacks
Share of opponent dropbacks rushed with 5 or more.
Blitz Rate% of dropbacks
Share of opponent dropbacks the defense blitzed (sent 5+ rushers). (FTN charting, 2022+)
Blitzes
Snaps this player rushed as a blitzer (a non-lineman sent at the QB).
Hurries
Times he forced the QB to hurry a throw.
Pressure Rate% of dropbacks
Share of opponent dropbacks on which the defense pressured the QB (sack or hit) — higher is better.
Pressures
Total pressures — hurries + hits + sacks charged to this rusher (PFR).
QB Knockdowns
QB knockdowns — times he put the passer on the ground.
Quarterback Hits
Times he hit the QB as or just after the throw (sacks also count as a hit).
Sack Rate% of dropbacks
Share of opponent dropbacks on which the defense recorded a sack (higher is better).
Sack Yards
Yards lost by the offense on this defender's sacks.
Sacks
Times this defender sacked the quarterback (½ credit on shared sacks).

Coverage

2-Man Rate% of dropbacks
Share of opponent dropbacks defended in 2-Man (man underneath, two deep).
Air Yards Allowed (PFR)
Air Yards Allowed — from Pro Football Reference advanced charting.
QualifyNeeds 2 targets allowed per game over half a season to be ranked. Below that shows NQ.
Avg Air Yards Allowed
Average air yards allowed per play.
Avg Depth of Completion Allowedper completion
Avg Depth of Completion Allowed.
QualifyNeeds 2 targets allowed per game over half a season to be ranked. Below that shows NQ.
Avg Depth of Target Allowedper target
Average Depth of Target allowed — how far downfield he's tested on average.
QualifyNeeds 2 targets allowed per game over half a season to be ranked. Below that shows NQ.
Completion % Allowed% of targets
Completion % allowed when targeted. Lower is better.
QualifyNeeds 2 targets allowed per game over half a season to be ranked. Below that shows NQ.
Completions Allowed
Completions allowed in his coverage.
QualifyNeeds 2 targets allowed per game over half a season to be ranked. Below that shows NQ.
Cover 1 Rate% of dropbacks
Share of opponent dropbacks defended in Cover 1 (single-high man).
Cover 2 Rate% of dropbacks
Share of opponent dropbacks defended in Cover 2 (two deep safeties).
Cover 3 Rate% of dropbacks
Share of opponent dropbacks defended in Cover 3 (three deep zones).
CPOE Allowed
Completion % Over Expected allowed by the defense — lower means tighter-than-expected coverage.
Interception Return Yards
Return yards on his interceptions.
Interceptions
Passes he intercepted.
Man Coverage Rate% of dropbacks
Share of coverage snaps in man coverage. (Participation, 2016+)
Pass EPA / Play Allowedper dropback
EPA per play allowed on passes (lower is better).
Passer Rating Allowed
Passer rating allowed when targeted (0–158.3). Lower = tougher to throw on.
QualifyNeeds 2 targets allowed per game over half a season to be ranked. Below that shows NQ.
Passes Defended
Passes he broke up (deflected an otherwise catchable ball).
Targets Allowed
Passes thrown at the receiver he was covering.
QualifyNeeds to clear the bottom 50% by snaps def to be ranked. Below that shows NQ.
TDs Allowed
Touchdowns allowed in his coverage.
QualifyNeeds 2 targets allowed per game over half a season to be ranked. Below that shows NQ.
YAC Allowed (PFR)
YAC Allowed — from Pro Football Reference advanced charting.
QualifyNeeds 2 targets allowed per game over half a season to be ranked. Below that shows NQ.
Yards / Completion Allowed (PFR)
Yards / Completion Allowed — from Pro Football Reference advanced charting.
QualifyNeeds 2 targets allowed per game over half a season to be ranked. Below that shows NQ.
Yards / Target Allowed
Yards allowed per target. Lower is better.
QualifyNeeds 2 targets allowed per game over half a season to be ranked. Below that shows NQ.
Yards Allowed
Receiving yards allowed in his coverage.
QualifyNeeds 2 targets allowed per game over half a season to be ranked. Below that shows NQ.
Zone Coverage Rate% of dropbacks
Share of coverage snaps in zone coverage. (Participation, 2016+)

Advanced Defense

3rd Down % Allowed
Third-down conversion rate ALLOWED (lower is better).
Defensive Plays
Number of defensive plays faced (pass + run).
EPA / Play Allowed
Expected Points Added per play ALLOWED by the defense — the best single measure of defensive efficiency. Lower (more negative) is better.
Explosive Rate Allowed% of plays
Share of plays the defense allowed to go 20+ pass / 10+ rush — lower is better.
Light Box Rate (≤6)% of plays
Share of plays defended with a light box (6 or fewer defenders). (Participation, 2016+)
Points Allowed
Total points allowed by the team.
Red Zone TD % Allowed% of trips
Share of opponent red-zone trips that ended in a TD (lower is better).
Rush EPA / Play Allowedper rush
EPA per play allowed on runs (lower is better).
Success Rate Allowed% of plays
Share of plays the defense allowed to succeed (positive EPA) — lower is better.
Total Yards Allowed
Total yards from scrimmage allowed.
Yards / Play Allowed
Yards allowed per play (lower is better).

Advanced Offense

3rd Down Conversion %
Third-down conversion rate.
EPA / Play
Expected Points Added per play by the offense — the best single measure of offensive efficiency. Positive = better than an average play.
Explosive Play Rate% of plays
Share of plays that gained 20+ yards passing or 10+ yards rushing.
Offensive Plays
Number of offensive plays run (pass + run).
Points Scored
Total points scored by the team.
Red Zone TD %% of trips
Share of red-zone trips that ended in a touchdown.
Shotgun Rate% of plays
Share of offensive plays run from shotgun.
Success Rate% of plays
Share of plays that were 'successful' (positive EPA) — roughly, plays that keep the offense on schedule.
Total Yards
Total offensive yards from scrimmage.
Yards / Play
Yards gained per offensive play (pass + run).

Next Gen

% Share of Intended Air Yards% of team
Share of his team's total intended air yards — how much of the downfield passing game runs through him.
QualifyNeeds 4 targets per game over half a season to be ranked. Below that shows NQ.
% vs 8+ in Box% of carries
Share of carries run into a stacked box (8+ defenders near the line).
QualifyNeeds 6 carries per game over half a season to be ranked. Below that shows NQ.
Aggressiveness% of throws into tight coverage
Share of throws made into tight coverage (a defender within ~1 yard of the receiver at the catch).
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.
Air Yards Differentialavg yards (intended − completed)
Intended air yards minus completed air yards — gap between how far he throws and how far his completions travel.
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.
Air Yards to Sticksper attempt
Average air yards relative to the first-down marker. Negative = throwing short of the sticks on average.
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.
Avg Cushionavg yards from defender at snap
Average yards the defender was giving the receiver at the snap.
QualifyNeeds 4 targets per game over half a season to be ranked. Below that shows NQ.
Avg Intended Air Yardsper target
Average air yards on passes thrown his way (how deep he's targeted).
QualifyNeeds 4 targets per game over half a season to be ranked. Below that shows NQ.
Avg Separationper target
Average yards of separation from the nearest defender at the moment of catch or incompletion.
QualifyNeeds 4 targets per game over half a season to be ranked. Below that shows NQ.
Completed Air Yardsper completion
Average air yards on completed passes (tracking data).
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.
Expected Completion %% of attempts
Completion % a model expects given each throw's difficulty (tracking data).
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.
Intended Air Yardsper attempt
Average air yards on all throws — the QB's average target depth (tracking data).
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.
Max Air Distanceyards (season best)
Longest throw of the season measured by air distance (how far the ball flew).
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.
Pass Avg Air Distance (NGS)per throw
Pass Avg Air Distance — measured by Next Gen Stats player tracking.
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.
Pass Completion Percentage Above Expectation (NGS)% of attempts
Pass Completion Percentage Above Expectation — measured by Next Gen Stats player tracking.
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.
Pass Max Completed Air Distance (NGS)yards (season best)
Pass Max Completed Air Distance — measured by Next Gen Stats player tracking.
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.
Passer Rating
Traditional NFL passer rating (0–158.3) from completions, yards, TDs, and INTs per attempt.
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.
Receiving Avg Expected YAC (NGS)per reception
Receiving Avg Expected YAC — measured by Next Gen Stats player tracking.
QualifyNeeds 4 targets per game over half a season to be ranked. Below that shows NQ.
Receiving Avg YAC (NGS)per reception
Receiving Avg YAC — measured by Next Gen Stats player tracking.
QualifyNeeds 4 targets per game over half a season to be ranked. Below that shows NQ.
Rush % Over Expected% of carries
Share of carries that gained more than expected.
QualifyNeeds 6 carries per game over half a season to be ranked. Below that shows NQ.
Rush Efficiencydistance travelled / rush yard
Total distance the runner traveled ÷ rushing yards gained — how direct his runs are. Lower = more north-south.
QualifyNeeds 6 carries per game over half a season to be ranked. Below that shows NQ.
Rush Expected Rush Yards (NGS)
Rush Expected Rush Yards — measured by Next Gen Stats player tracking.
Rush Yards Over Expected
Rushing yards above what a model expected given blocking and defender positions — credits the back for yards created himself.
Time to Throwavg sec / dropback
Average seconds from snap to release (tracking data). Lower = quicker release.
QualifyNeeds 14 pass attempts per game over half a season to be ranked. Below that shows NQ.

Kicking

Extra Point %
Extra point make rate.
QualifyNeeds 1 XP attempts per game over half a season to be ranked. Below that shows NQ.
Extra Point Attempts
Extra point attempts.
Extra Point Blocked
Extra points blocked.
QualifyNeeds to clear the bottom 50% by snaps st to be ranked. Below that shows NQ.
Extra Point Missed
Extra points missed.
QualifyNeeds to clear the bottom 50% by snaps st to be ranked. Below that shows NQ.
Extra Points Made
Extra points (PATs) made.
Field Goal %
Field goal make rate.
QualifyNeeds 1 FG attempts per game over half a season to be ranked. Below that shows NQ.
Field Goal Attempts
Field goal attempts.
Field Goals Blocked
Field goals blocked at the line.
QualifyNeeds to clear the bottom 50% by snaps st to be ranked. Below that shows NQ.
Field Goals Made
Field goals made.
Field Goals Made 0-19
Field goals made from 0–19 yards.
Field Goals Made 20-29
Field goals made from 20–29 yards.
Field Goals Made 30-39
Field goals made from 30–39 yards.
Field Goals Made 40-49
Field goals made from 40–49 yards.
Field Goals Made 50-59
Field goals made from 50–59 yards.
Field Goals Made 60+
Field goals made from 60+ yards.
Field Goals Missed
Field goals missed.
QualifyNeeds to clear the bottom 50% by snaps st to be ranked. Below that shows NQ.
Field Goals Missed 0-19
Field goals missed from 0–19 yards.
QualifyNeeds to clear the bottom 50% by snaps st to be ranked. Below that shows NQ.
Field Goals Missed 20-29
Field goals missed from 20–29 yards.
QualifyNeeds to clear the bottom 50% by snaps st to be ranked. Below that shows NQ.
Field Goals Missed 30-39
Field goals missed from 30–39 yards.
QualifyNeeds to clear the bottom 50% by snaps st to be ranked. Below that shows NQ.
Field Goals Missed 40-49
Field goals missed from 40–49 yards.
QualifyNeeds to clear the bottom 50% by snaps st to be ranked. Below that shows NQ.
Field Goals Missed 50-59
Field goals missed from 50–59 yards.
QualifyNeeds to clear the bottom 50% by snaps st to be ranked. Below that shows NQ.
Field Goals Missed 60+
Field goals missed from 60+ yards.
QualifyNeeds to clear the bottom 50% by snaps st to be ranked. Below that shows NQ.
Game-Winning FG Attempts
Game-winning field goal attempts.
Game-Winning FG Blocked
Game-winning field goals blocked.
QualifyNeeds 1 FG attempts per game over half a season to be ranked. Below that shows NQ.
Game-Winning FG Missed
Game-winning field goals missed.
QualifyNeeds 1 FG attempts per game over half a season to be ranked. Below that shows NQ.
Game-Winning Field Goals
Game-winning field goals — kicks that put the team ahead late in the 4th quarter or OT.
Longest Field Goalyards (season long)
Longest field goal made (yards).
QualifyNeeds to clear the bottom 10% by snaps st to be ranked. Below that shows NQ.
Total FG Distance (Blocked)
Total distance (yards) of all field goals blocked.
Total FG Distance (Made)
Total distance (yards) of all field goals made.
Total FG Distance (Missed)
Total distance (yards) of all field goals missed.

Returns

Kick Return Yards
Yards gained returning kickoffs.
Kick Returns
Kickoffs returned.
Punt Return Yards
Yards gained returning punts.
Punt Returns
Punts returned.
Special Teams TDs
Touchdowns scored on special teams (kick/punt returns, blocks, etc.).

General

Defensive Snaps
Defensive plays this player was on the field for.
Defensive TDs
Defensive touchdowns (interception or fumble returns).
Forced Fumbles
Fumbles this defender forced by stripping the ball carrier.
Fumble Recoveries
Fumbles recovered by the defense.
Fumble Return TDs
Touchdowns on fumble recoveries.
Miscellaneous Yards
Miscellaneous yards not attributed to a standard category.
Offensive Snaps
Offensive plays this player was on the field for.
Opp Fumble Recovery Yards
Return yards on opponent fumble recoveries.
Opp Fumbles Recovered
Opponent fumbles the team recovered (takeaways).
Own Fumble Recovery Yards
Return yards on own fumble recoveries.
Own Fumbles Recovered
Own fumbles the team recovered.
Penalties
Penalties charged to this player.
QualifyNeeds to clear the bottom 50% by snaps def to be ranked. Below that shows NQ.
Penalty Yards
Yards assessed on his penalties.
QualifyNeeds to clear the bottom 50% by snaps def to be ranked. Below that shows NQ.
Safeties
Safeties — tackling the ball carrier in his own end zone for 2 points.
Special Teams Snaps
Special-teams plays this player was on the field for.
Timeouts Used
Timeouts used.

Fantasy

Fantasy Pts
Fantasy points in standard scoring (no bonus for receptions).
Fantasy Pts (PPR)
Fantasy points in PPR scoring (1 point per reception plus standard scoring).